It’s Not Our World–Flora and Fauna

Grevared Vintage

I was fortunate enough to be able to talk with Jesper Schmidt of Fane of Fantasy on flora and fauna in fantasy world building. (Don’t judge. I’ve never done anything like that before.) One of the things we discussed was making sure the world made sense.

Now, while I agree that a fantasy world needs to make sense within itself, I don’t think it has to make sense in relation to our world. For example, trees growing in a place that’s always winter. That doesn’t work for our world, as even the harshest climates with flora thaw for at least a few weeks out of the year. However, in another world, this might be normal. The plants, animals, and people don’t have to follow the natural patterns we see in our own because it isn’t our world.

Take Grevared, for example. The entire world exists in a void space without celestial bodies. The plots of land are flat, and it’s perfectly possible to fall off the world. The world is able to exist because the gods take an active part in keeping it going. This isn’t something that’s necessarily discussed in the books, other than a mention here and there, but it’s how the world functions. The ‘normal’ laws as we perceive them from our world don’t always apply. Therefore, there may be plants and animals in places where they wouldn’t exist in our world.

I think it’s important that, as readers, we bear this in mind when we enter a world not our own. Sure, we want the world to make sense, but if all fantasy worlds are nothing more than mirrors of the world in which we live, then what’s the point of having a fantasy world at all? I know my love of fantasy comes, in part, from being able to go somewhere else, somewhere those pesky laws that limit our daily existence don’t always apply. I love being able to suspend disbelief and just enjoy the ride.

Best wishes!

http://www.lissadobbs.com

http://www.hiddenhollowediting.com

Advertisements

Building Your Own World

Land's EndThere’s an entire universe out there, and we’ve only explored a little bit of it. However, our imaginations are rich with other worlds, even if we can’t hop on a ship and visit them in the ‘real’ world. Below are just a few things to consider when creating your own fictional world. It isn’t an exhaustive list by any stretch, but it’s a place to get started if you’re unsure of where to begin.

 

Culture

We have a world full of various cultures and languages, and there’s nothing wrong with borrowing a bit from existing cultures to populate your world. However, your cultures need to have their own elements as well. For example, a culture based on Ancient Greece could have a king as the ruling body, or, perhaps, they have a railroad or electricity. It’s also perfectly acceptable to blend cultures to come up with something unique.

Grevared has a number of human cultures as well as cultures for other species. They’re all different in some way, but there are also similarities. Why? Because when cultures encounter each other, they share. For example, the demons of Jitradena have a strict set of civil laws and an Academe, in part because of their contact with others. Those of Pistofficle maintain a more demonic-type culture where death in the streets is common. Since visitors are at risk just by entering the city, Pistofficle has had far less contact with others, so the influence is much less.

 

Religion

Most cultures have some kind of belief system, even if that system posits that deities don’t exist. Much like with cultures, there are plenty of religions and mythologies from which to create one, or several, for your world. Do a bit of research and take what you need to create a belief structure your characters can follow. This will also give you the opportunity to explore various holidays, though not all celebrations have to stem from religion.

Grevared has several religions. In the Xaggarene Empire, the Arcana Maximus worships the snake goddess Inyokamor. As the Arcana Maximus keeps itself involved in the politics of the empire, it’s the predominant religion and plays a role in creating and enforcing government policies. While the Arcana exists in the other countries, it isn’t as powerful, and other beliefs stand equal to it.

 

Government

Everything from a small village to a globe-covering empire needs some form of government, even if it’s only reason is to be torn down. Think about your culture and base your government on the needs and beliefs of the people. Determine if your government is benign or oppressive. How do the people fair under its rule? Are there social programs? Is there one group that’s suppressed more than others? What is allowed and forbidden within the realm? These are just a few things to consider.

In Grevared, government differs according to country and no two are exactly alike. Again, remember that cultures that interact are going to share, so there’s nothing wrong with some crossover.

 

Currency and Trade

Currency isn’t necessarily a big deal when it comes to creating a world unless you plan to use it in your story. For those who don’t want to create a currency, something like ‘coin’ works just fine. However, it does give the world a touch of realism to give the currency its own name.

Trade, on the other hand, matters a bit more. Most countries have some form of economic relationship with other countries. With differing climates and land forms, it’s almost impossible for any but the largest countries to produce everything they need themselves. Even then, there’s some benefit to trading with others. Consider the technological and agricultural traits of each country in your world to determine what a country might have that others want. This also gives the opportunity to introduce large-scale conflict in the story.

An example of this in Grevared is the country of Corleon. This country is known for its horses, and the animals are its chief commodity. They run wild through the plains, and they’re used in almost every capacity imaginable.

 

Education

We hear a lot about education in the modern world, and fictional worlds are no different. This doesn’t mean that your world must have a public education system or a string of universities, but there needs to be some way for the common people to gain the knowledge they need to survive. Is it an apprentice system? Are children taught at home by their parents? Are there village schools? Not all of your countries have to use the same system, and it will give a bit of diversity to your world if they don’t.

Magic and Technology

Some fictional worlds thrive on magic, while others are more focused on technology. A lot of worlds use both. There’s no law that says these systems must be codified, but it’s something to consider if you plan to use them in your world. Is there a magical guild or school? Is magic something common, or are there only a few who practice it? Is it accepted or shunned? Do people travel by railroad? Are there spaceships? These are some questions to get you started thinking about the magic and technology in your world.

To give an example, in Grevared, railroads are present in almost all countries. However, the Xaggarene Empire embraces technology and somewhat shuns magic, while E’ma Thalas embraces magic and shuns technology.

 

Races

Who populates your world? Are they humans, elves, aliens, talking zebras? That’s entirely up to you. Spend some time thinking about it, and if you choose to add other races to your populace, there are many legends from all over the world that can help you learn a bit about the ones you’re considering. Research into folklore can help you bring a race to life and give them that certain something that sets them apart from all others.

In Grevared, humans live along side angels, demons, elves, and dwarves among others. Each species has its own set of traditions, but they’ve interacted in many instances, so there are things among them that are shared. Take, for example, the demons of Jitradena mentioned above. While they are still very much demons, much of their violent nature is held in check until certain celebrations. Other races aren’t really welcomed to Jitradena, but they do visit, and they aren’t harmed. Mostly.

 

Flora and Fauna

Plants and animals are a large part of just about any world. Look out your window and see what kinds are right outside. They aren’t there just for our pleasure; they also provide food and materials for clothing and shelter. This is something to consider when creating your own world. Even if it’s a world that is entirely urban, the people still have to eat, and there must be some means of cleaning the air (which is the function of plants). Furniture has to be made out of something, as do homes. Consider how this is done to determine what kinds of flora and fauna are needed.

In the world of Grevared, there are some recognizable animals. Cats roam, and dogs (called n’kitas) are faithful companions. The country of Corleon is known for its horses, but a similar creature, called an elecon, is common in E’ma Thalas. Chocolate (kokolat) is known to all lands, but the assaberry has no ‘real’ world equivalent. The same is true of the spitmoller, a small creature that lives in sewers and tunnels, or the ghighet, a pest creature that can also be a pet.

Plants and animals unique to your world can give it a feel and reality of its own that separates it from our world. Even changing the colors of common animals can help to distinguish your world from ours.

Maps

One of the best ways to get to know your world is to make a map. Campaign Cartographer is a good software for mapmaking but drawing it out yourself is also rewarding. I enjoy doing both, even though my artistic skills leave a lot to be desired.

Making a map gives you a chance to get to know all the little places your characters visit and determine the best types of agriculture, culture, etc. to use for each place. It helps you see the weather patterns and how the land affects all other aspects of life. It also gives you a way to see the world in front of you, to help it become more ‘real.’

 

Building a world of your own can be a rewarding experience, whether you share it with others or not. It’s a way to explore the depths of your imagination and create a place you can visit whenever you desire. It also opens opportunities for research and learning about other cultures and beliefs.

http://www.lissadobbs.com

http://www.hiddenhollowediting.com

 

 

Wolf in the Shadow Got 5 Stars!

Thin Book no backgroundThanks so much for the 5-star Amazon review for Wolf in the Shadow! It’s nice to hear when someone enjoys one of my books.

In other news, there’s a new Yuletide recipe on my website. This is a fun part of the world-building for me, and it helps me to get in the right head space to really work in the world. I think it adds something to the reality of a fictional world if there are everyday things, like recipes, to think about. None of mine are that complicated because I’m not a master chef; I just like to play in the kitchen. So, kick back with some rada’ke cakes and enjoy your Yuletide season.

Rada’ke Cakes

In 5168 AOP, Steamreach Coal set up operations and brought humans to an area that had been sparsely inhabited by other creatures. The workers came from the Xaggarene Empire, Moirena, and Corleon, and the traditions that had always sustained them soon morphed into a culture all its own. Most people meet in taverns on the eve of Yuletide for community-wide parties that carry far into Yuletide morn. Gifts tend to be handmade or practical in nature and are exchanged among friends as much as family. There are few private celebrations of this holiday in the Shizzuria Wasteland, though there are those who prefer to be alone.

Ginger CakesRada’ke is a cheap Yuletide dessert popular in the mining towns of the Shizzuria Wasteland. Since many of the miners have little to spare, their holiday lacks the opulence seen in other parts of Grevared. The main Yuletide meal consists of game, preserved fruits and vegetables, and rough bread made from what little flour can be spared. As work tends to continue, regardless of the day, celebrations are short but intense.

Rada’ke is a chewy, cake-like treat topped with a piece of dried or candied fruit. The fruit varies depending on what is available.

Ingredients:

1 ½ c premade, add water pancake mix

½ c dark brown sugar

½ – 1 c water

Candied fruit of your choice

1-2 teaspoons ginger paste

1-2 teaspoons ground cinnamon

¼ – ½ teaspoon ground cloves

1-2 teaspoons vanilla

¼ – ½ c self-rising flour

Instructions:

  1. Preheat over to 350°.
  2. Grease baking sheet.
  3. Combine pancake mix, brown sugar, cinnamon, and cloves in a bowl. Add ginger paste and vanilla. (The amount of spices depends on taste.)
  4. Add water a little at a time until you have a very soft dough. The consistency should be a touch softer than spritz cookie dough. If you add too much water, add flour until the dough is the right consistency. (I used flour in mine.)
  5. Mix well.
  6. Spoon or spritz dough onto greased baking sheet (the dough will not hold its shape well). Add a piece of dried or candied fruit to the top of each one.
  7. Bake 10-15 minutes until the edges are a darker brown. Cake will be springy.

 

Best wishes!

Lissa Dobbs

http://www.lissadobbs.com

http://www.hiddenhollowediting.com

Melon Peckers – Trial and Error

Kiwano FruitI’m a big one on world-building. It is, in fact, one of my favorite things to do. That being the case, I love to come up with recipes for foods and drinks mentioned in my books.

The Melon Peckers and Nutty Fluffies mentioned by Timothy and Justin in Wolf in the Shadow have given me particular issues. I just haven’t been able to come up with anything that seemed like it would work. After all, exotic and ‘not of this world’ or not, I still want them to be edible. Mostly.

I think I’ve finally come up with something that might work for the Melon Peckers.

Ingredients:

1 lb watermelon (seeds removed)

1 kiwano melon (seeds removed)

2 tsp lemon juice

1 c brown sugar

2 tsp cinnamon

1 c club soda

vodka (optional)

mint leaves for garnish

crushed ice

Puree the fruit until smooth. Add lemon juice, cinnamon, and sugar and blend. Add club soda and vodka. Pour over crushed ice and garnish with mint leaves.

This is still in the early phases of development. I’m trying to decide if I want to try it with dragon fruit or not. I think it would be interesting.

If you give it a try, let me know how it turns out.

Best wishes!

http://www.lissadobbs.com

 

 

Writing Update

E'ma Thalas and the Xaggarene Empire VintageWell, I’m not getting a lot done in the writing department. It’s coming up on graduation, and my youngest is leaving high school. I am, however, getting some world building done. I’ve just about completed the history of E’ma Thalas and will soon start on the Xaggarene Empire.

1486 AOP: Tavrinth of the Moonchaser dragon clan carries King Oberon to a forested land. Oberon approves this as the home of the elves and names it E’ma Thalas, which means ‘sacred refuge’ in the original language of the elves. Oberon petitions the Moonchaser clan to transport the rest of the Fair Folk to their new home.

1487 AOP: Letallatos is established as the capital of E’ma Thalas, and the palace is built.

1500 AOP: Oberon sends an expedition under the leadership of Ashiri Cornflower south of the Borderland Mountains. They discover the human tribes.

1520 AOP: Ashiri, angry that Oberon only has scant patrols along the Borderland Mountains, heads east with a group of like-minded elves. They form a small community at the edge of the land, called O’ntheas, which means ‘escape’. This town later becomes Tradespire. The elves there raise bocearc in the plainland south of O’ntheas and heavily guard the path at the end of the Borderland Mountains.

1768 AOP:  A band of humans crosses the Borderland Mountains and attacks the pixie conclave headed by Odile Snowdrop. The conclave is destroyed, and Oberon leads an army of elves and fairies over the mountains. Oberon is killed, and Oberon’s son Ethalar becomes the new Oberon. Titania helps him choose a new Titania before she dies.

I’m in the process of adding all these to the website, which I’ve redesigned. Check it out at http://www.lissadobbs.com.

The Demons of Moirena

IMG_20170422_165301The lands of Grevared are home to beings of all races. The Xaggarene Empire is primarily human, and it is the place of least tolerance of others. E’ma Thalas is home to the elves, fairies, and similar beings. Corleon is primarily human, but it is a tolerant place and has its share of Halflings. The Kingdom of Emerell is almost exclusively dwarven, and they have no desire for others to live among them, though a few Halflings call the land home. The southern half of Moirena is mostly human, but the northern half is inhabited by the demons, demons of all kinds and from all hells.

Our lore is full of references to demons.

There’s Asag from Sumerian mythology, a demon so hideous he’s said to cause fish to boil in his presence. His allies are the rocks of the mountains, and he’s best known from The Epic of Anzu and his defeat by the god Ninurta, using his mace Sharur.

Others come from Judeo-Christian mythology and are well-known, not only from the sacred texts, but also from popular culture. After all, who hasn’t seen The Exorcist? And we can’t forget the texts of old such as Daemonologie of King James I.

The demons of Grevared, however, aren’t allowed the luxury of their own plane, and it isn’t a place where live beings can posses others. The demons of Moirena have physical bodies just as the humans do. They have had to adapt to living with other beings, whether they like it or not, and many have developed a culture all their own. There is the Academe of Jitradena, which is known as one of the best universities in Grevared. This is one place where other species are allowed to exist unhindered, mostly, though, in truth, the demons would much rather the others simply leave them be. Ilkorenthatas, a demon from Pistonicle, was the first to develop the technology that allowed travel through the void, so there have been some benefits to all races for having the demons present.

But they are still demons.

While cities like Jitradena may be civilized in comparison to the way the demon realms are portrayed in most popular culture, it is still home to demons, and, as such, a place where death and dismemberment are common. Even the professors of the Academe long for a return to the old ways and want to dominate the other species, for they view them as nothing more than food. Laws exist, but these are mere guidelines, and a body lying in the street is likely to be eaten by the one who killed it. Cities such as Pistofficle don’t even pretend to bow to human convention, and demons regularly battle for power over their brethren.

Their holidays are no different. There are some who celebrate Yuletide and the like, but they consider this a time of mourning rather than a happy time. There are other demon holidays, or there will be once I figure out what they are, but they aren’t celebrations humans, especially those in our world, would want to attend.

All that being said, treaties have been made between the demons and the other species which allow peace of a sort to be maintained, and it is rare for the demons to venture into southern Moirena or cross the mountains into The Kingdom of Emerell. Be warned, thought, that their recipes are not for the faint of heart.

With the invention of the Cold Box, even demons now have a way to keep their food cold, and one of their favorite treats is ice cream. Those with a squeamish stomach or tender sensibilities may want to stop here.

The most popular of all ice creams is that containing bits and pieces of dead creatures, with human being preferred. When this isn’t available, other creatures will do.

Now, in our world, it’s frowned upon to make ice cream out of fairies and the like, but if you have a twisted sense of humor, there is a recipe that is perfectly acceptable, if a little odd.

Bunny Chunk Ice Cream

1 pint heavy whipping cream

1 can condensed milk

vanilla

1 package caramel

1 hollow chocolate bunny

red, blue, and green food coloring

several large marshmallows

powdered sugar

Break the chocolate bunny into small pieces, keeping parts of the head intact. Set aside.

Pour the whipping cream into a bowl and whip it until it is nice and thick. This will take several minutes, and it is done when the ripples remain. Add the vanilla and the condensed milk and whip again until the ripples remain.

Melt the marshmallows in the microwave. Add a bit of red, blue, and green food coloring until it has a sickly gray color. Add powdered sugar until it is thick enough to mold. Mold the marshmallows into entrail shapes.

Melt the caramels in a double boiler and add some red food coloring. Fold into the ice cream. Add the marshmallow entrails and the bits of chocolate rabbit. Keep the face pieces out. Fold carefully so that colors don’t smear.

Pour into a container suitable for freezing. Place the face pieces on top. Add drops of red food coloring near the face pieces and other bits that are on top. This will help the ice cream “bleed”.

Freeze overnight.

Similar recipes can be used around Halloween when the gummy body parts are sold. For this one, we usually make the ice cream green.

This is also good chocolate flavored. Simply add cocoa powder to taste when mixing the ice cream.

Lissa Dobbs

http://www.lissadobbs.com

 

Author Spotlight – Jesper Schmidt

wUfyOMQj_400x400About the Author

I have always loved creating and I suppose that if I was only allowed to choose two words to describe myself they would be, “Focused ambition.” Yet, the art of writing was something that lived a quiet life, in the back of my mind, for many years. It was a dormant desire and, like so many of our dreams, it was placed on a list of things to do later; you know, when time would allow it. And there I left it. Half-forgotten. For a long time.

I have a Finnish sauna to thank for eventually picking it up from that dusted corner and beginning to pour my focused ambition over it. Every summer my wife, two boys and I go to Finland and spend a couple of weeks trying to do as little as possible. In that cottage it is all about slowing down and recharging our batteries. The atmosphere is perfect for it. What it was exactly that sparked my authorship I cannot say for sure – maybe it was just slowing down that gave another perspective? Maybe I was just ready for it? Whatever it was, I am ever thankful that it happened when it did back in 2015. Why wait when you can act today?

Follow me on social media.
YouTube
Facebook

Patreon

Learn more about me and my work at www.jesperschmidt.com.

Desolation

2016-580-3d-render-book-transparent-background-181x300“Desolation” is the first book in the fantasy trilogy, “The Keystone Bone”. It’s not for the faint-hearted, but if you like fast-paced fantasy, with dragons, demons, and magic, then you will love “Desolation”.

About This Book

Just as Aea had finally found happiness in her troubled life, everything starts to fall apart. When she discovers that her sister, Isota, is still alive, Aea ventures to save her, well aware that every Duian who leaves the forest realm of Thaduin will inevitably catch a deadly disease, the Field Blight. Aea finds herself in a race against time.

Arkum’Sul really wants nothing but to be left alone. Being the sole survivor of his race, and the son of a dragon god, makes such desires difficult to fulfill.

Meanwhile, Ayida, another Duian, resides in the Bronze Tower, far north of Thaduin, where she has grown to become a powerful spellcaster. However, it requires all of her skills to heal herself of the Field Blight daily. This place is the heart of the Magio Order, a dominant organization of female magic-wielders, where Ayida has tried for decades to ascend from Apprentice to the rank of Sienna… and failed every time. As she makes another attempt, all goes horribly wrong.

Will the world of Erisdün survive as ancient myths and reality become one?

Get it today and experience a struggle like no other.

Fantasy Map Making

3d-render-book-transparent_altHave you ever struggled with map making? To make it compliant with the laws of nature? Or spent countless hours trying to understand geography?

About This Book

In this book we will cover:

Whether maps are important or not and tackle some of the common excuses for not developing one.

What you need to think about before you start your map in order not to make mistakes in later steps.

Discuss your different options for creating the map: from hand drawn over software to hiring a professional.

Sketching your map and making sure that we get the size of the world just right.

Adding continents by understanding how tectonic plates work.
Terraforming your world with the knowledge of how winds and the equator affect the climate.

After having added mountains and deserts, we will include islands and lakes.

And then we make sure that rivers are not breaking the laws of nature.

We add trees, before moving into understanding how the lands will affect the people who live on them and vice versa.
It is then time for countries, borders, and roads.

We then finish up with optional fantasy elements and include the last touches.

Get it today, and design your own world.

 

Asing – The Flora and Fauna of Grevared

Asing Vintage BorderAppearance: The Asing is a creature that possesses the traits of several species. It has plant-like attributes, such as roots and leaves, but it also possesses a somewhat reptilian shell and head. There are parts of its body that are covered with fur, and it is believed that the Asing bears and suckles live young. Adults are rooted creatures without mobility.

Habitat: The only known habitat is in the depths of the forests of E’ma Thalas.

Diet: The Asing eats small birds and animals as well as insects. There is some fear that it will also eat humanoid creatures, though this has not been verified.

Threat: The Asing is a stationary being once it reaches adulthood, so its threat level is considered low unless one is within its reach. The young, however, are mobile and will attach themselves to anyone or anything that passes by. They possess small, sharp teeth and produce a poison. They are considered dangerous.

The asing is one of those creatures that came from my love of documentaries. One of my favorites is Blue Planet, which explores ocean life. Seeing some of these creatures, especially those from the deeper area of the sea, spark imagination like nothing else.

Gwennyth Grimsbane runs into an asing when she first leaves Crowrest on her journey. Its one of the first times she realizes what is really bothering her about the journey and Vonner:

We came across the asing on our second morning.

Vicious creatures that would consume any who stepped within their reach, the asing were the most bizarre creatures I’d ever come across in either study or reality. Tall and treelike, with a reptilian head protruding from the base of their trunks, the asing’s roots kept them anchored in place. That didn’t prevent snapping jaws from clamping onto one’s leg, and the young, born live, had no such restrictions on their mobility. It was the young with which we, or, rather, I, came in contact.

It began as a slight sting just above my ankle boot. I looked down, but the robe I wore – I was close to home, after all, and saw no point in donning the warmer trousers I’d packed for later in the journey – prevented me seeing my legs. I dismissed the sting as nothing more than a briar’s prick and continued through the forest. It didn’t take long for fire to pulse through my blood and pound its way into my head. I stopped, the trees spinning around me, and leaned against a broad-leafed tree, one I knew was innocuous.

 

Lissa Dobbs

http://www.lissadobbs.com

Historical Tidbits

E'ma Thalas and the Xaggarene Empire VintageMy new book, Aradia’s Secret, releases this coming weekend, so I thought I’d share a little of the history that leads up to the events of the story. They’re small snippets that will eventually become larger documents.

4201 AOP (As One Plane): Ashcroft Billinghurst becomes emperor of the Xaggarene Empire.  He establishes the University in Sangeron.

4214 AOP: Reverend Tatersdale Mackle becomes bishop of the Arcana Maximus.  He begins a covert operation to rid the Xaggarene Empire of all those with magical abilities.  The Examiners are formed, and the Arcana gains police power.

4215 AOP: Samara Soulton speaks out against the power of Reverend Mackle.  Wizards follow her.  The movement dies when she disappears. No one knows what happened to her.

4217 AOP: Reverend Tatersdale Mackle moves the headquarters of the Arcana Maximus away from the Xaggarene Empire when his childhood friend, Emperor Ashcroft Billingurst, threatens to ban the institution because of the hunt for magical people.  The Arcana loses some of its hold on the Empire, and magical people become more open.  It is at this time that the Shadow Walkers form their guild and organize their people.

4725 AOP: The Arcana Maximus convinces Lazarus Nicodemus, the emperor, that all those with magical ability should be put to death.  Witches and wizards take refuge in E’ma Thalas.  The Shadow Walkers headquarters moves to Corleon. The seat of the Arcana Maximus remains on its island, but its power over the Xaggarene Empire is reestablished. The witches and wizards of the Xaggarene Empire petition king Oberon and are charged with protecting the northern border of E’ma Thalas.  They build Crowrest Keep and establish their community. Ravyn Grimsbane is their leader.

 

 

 

Dajowjut – The Flora and Fauna of Grevared

Dawjawjut2Appearance: The dajowjut stands about seven feet tall when on its hind legs. It is covered with white fur and has long, pointed ears and talons on the ends of its fingers. With a long snout and teeth made for tearing tough flesh, it can walk on all fours or on its hind legs, and it has the intelligence to use basic tools in the search for food. Humanoid is one of its favorite foods.

Food: The dajowjut eats meat and will track a creature for miles. With its ability to use tools, it will lay snares for its prey.

Habitat: The dajowju inhabits the ice sheets of the Shizzuria Wasteland, but it will sometimes wander into the small towns that surround it.

Threat: The dajowjut is a highly dangerous creature and extremely predatory. It will attack without provocation and will track an individual once it has his scent.

 

The idea for this creature came from the folklore of the yeti and abominable snowman. I actually came up with it while watching Christmas cartoons. I wanted the Shizzuria Wasteland to be an inhabited place full of danger instead of just a sheet of ice covering a chunk of land. This isn’t the only creature that inhabits this area, and not all of them are deadly. Even though the area is frozen, it is possible, for those with the skills and fortitude, to live there and not starve.

One of my characters, Erastus Hallowell, spent a good deal of time living in the Wasteland when he was younger. The landscape and the woman who rescued him both played a large part in Erastus’s development, and I think he became a better person for living in an unforgiving place.

Lissa Dobbs

http://www.lissadobbs.com